Work Experience

Redvel Games - Malaga, Spain
Sept 2024 - Present
Mobile videogame company specialized in Football Games, +60M downloads
Developed gameplay and UI features, implementing interactive mechanics and optimizing user experience.Integrated external SDKs and APIs, ensuring seamless functionality and compatibility with the game engine.Collaborated with cross-functional teams, including designers and artists, to translate creative concepts into playable features.

VIEWNEXT - Malaga, Spain
April 2023 - Oct 2023
As part of the IBM group, VIEWNEXT provides services in application development, maintenance, cloud computing, and digital transformation.
Migration of a project from Oracle JET technology to React, helped to coordinate this technological shift, ensuring a smooth and effective transition.Utilized version control systems like Git to manage and track code changeds, ensuring code integrity and facilitating collaboration among team members.Actively engaged in self directed to stay current with emerging technologies and best practices in software engineering.
Graduated in Software Engineering in UMA.

Successfully graduated from Universidad de Malaga with a Bachelor 's degree in Software Engineering, achieving a GPA of 7.5 and getting a final score of 9.5 for my Bachelor`s Thesis where I made a videogame.
Master's Degree in Design & Game Development

Finished Master`s Degree in Game Development with a focus on advancing my knowledge and skills in the field of Design & Programming.
PERSONAL PROJECTS




Darkest Hour
I completed my Bachelor`s Thesis as part of my academic journey, for my TFG (Trabajo de Fin de Grado) , I conceptualized, designed, and developed a Turn-Based Game inspired in the Second World War, which aimed to improve all my skills and knowlegde about the development of a videogame. This project allowed me to showcase my profiency in Unity and C# and demonstrate my problem-solving.Throughout the TFG, I conducted in-depth research about differents types of AI, including among these Behavior Trees, Utility AI and State Machines, in addition to this research and implementation, I also worked in a Grid System, and differents types of UI.My TFG project represents my commitment to continous learning and my enthusiasm for contributing to the field of the game development, and to show my dedication and ability to take on ambitous projects and complete all the process to get a successful project.- Artificial Intelligence | Utility AI
- Grid System
- UI & FX
- Save & Load System
- Mission Objectives
This projects is part of my personal project, in this feature, players will be able to customize their squad by changing various elements such as helmets, shirts, pants and additional equipment as bags and pouches.This customizations options extend beyond just clothing, players have the option to customize his characters with a wide range of camouflage patterns. Allowings players to have an added layer of personalizations.Additional equipment are being implemented where players will be able to customize different weapons.




